[meta-freescale] [PATCH] fsl-eula-unpack: deploy Freescale EULA
Lauren.Post at freescale.com
Thu Jun 4 10:27:58 PDT 2015
Sorry for the delay in answering. We checked with our lawyer so it took some time to answer this.
- The current patch for aligning EULA checksum with license in package can’t be used. We must have ability to have older licenses in packages not checksum with latest EULA.
- Our lawyer approved the following language to replace the language in setup-environment before showing the EULA
- The language means that the license in the package prevails if there are any conflicts.
- Note she did not like the wording of the existing text before showing the EULA.
Here is what should be displayed before showing the EULA. I’ll send a patch with this change and revert the other patch which is unacceptable for legacy packages
All software is subject to agreement to, and compliance with, Freescale's End User License Agreement. To have the right to use these binaries in your images, you must read and accept the following terms. If there are conflicting terms embedded in the software, the terms embedded in the Software will control.
On 6/3/2015 1:22 PM, Daiane Angolini wrote:
On Wed, Jun 3, 2015 at 2:19 PM, Lauren Post <Lauren.Post at freescale.com><mailto:Lauren.Post at freescale.com> wrote:
The current license does that but it is not embedded into the older packages. Current license evolved from the previous license. We feel comfortable that users building legacy devices will be covered same as before.
The current patch assumes the license will checksum match the license in the packages. We don't want to update legacy packages each time the license is updated. We don't have bandwidth and is not required. The license in legacy packages matches the license on freescale.com the content was originally distributed with.
Our licensing usage has evolved to a common license. It will be changed often to add new 3rd parties to the Appendix. That does not affect previous 3rd parties.
Every package has the EULA in it so the original EULA stands.
If there is confusion we can create an SCR for the mx53 which is the one that uses proprietary amd gpu (it uses new license for multimedia and old license for vpu and gpu).
We also might have future files that do not require updates. We provide an SCR that lists the version of license associated with each package. We don't want to rebind every package each time license gets updated.
We understand everyone's concern but this solution is not the right one.
If you want a disclaimer add in the setup-environment one that says the license in the package is the license that takes precedence.
I haven't understood anything in this discussion. I used to think
about the old EULA as a disclaimer of the complete BSP, but each
package would be released under its own licensing. (the EULA would be
the offline replacement of the click-through agreement we had in
The community has accepted recently one EULA change without
questioning it. Now you are presenting a "legal moving target"
scenario which I sincerely was not able to understand. I mean, I can
understand why you and your team don't want to update every single
released package everytime a new release is published, but what is the
change on legal implications? What is being moving?
We are not lawyers or trusted advisors, we barely understand some
initial copyleft statements, can you, please, elaborate what is EULA
for, what is the change in the packages, what is SCR for and what is
the next changes and how it impacts community and next products? What
is the new file/process similar to the click-trough agreement?
I really want to understand, but it's very difficult from past emails,
can we step back and start from the beginning?
At the end, nobody wants to go to the jail.
From: Eric Nelson [mailto:eric.nelson at boundarydevices.com]
Sent: Wednesday, June 03, 2015 11:46 AM
To: Otavio Salvador; Thornton Ann-RA43240; Post Lauren-RAA013
Cc: meta-freescale at yoctoproject.org<mailto:meta-freescale at yoctoproject.org>; Stefan Christ
Subject: Re: [meta-freescale] [PATCH] fsl-eula-unpack: deploy Freescale EULA
Hi Ann and Lauren,
On 06/03/2015 09:15 AM, Otavio Salvador wrote:
On Wed, Jun 3, 2015 at 11:56 AM, Ann Thornton
<Ann.Thornton at freescale.com><mailto:Ann.Thornton at freescale.com> wrote:
Here is the problem: The EULA is updated frequently with changes
that really don't matter to existing packages. New 3rd party
requirements are added that apply to new packages, typos are
occasionally fixed, and so on.
If this patch is limiting us to only one EULA in all packages, that
means all of the older packages have to be updated with new EULAs and
a new version number every few months. That is just not going to
happen. Not to mention other groups that have older packages as
well. The core of the EULA has not changed and will not change (the
legal department has promised us that) so we expect that future EULAs
will be in line with the current ones.
It looks like Stefan is saying that the using LIC_FILES_CHKSUM_append
will override the problem. But we will need to put that in all the
recipes so the end result will nullify this patch, I think.
Ann, we need to separate two issues here:
- technical - legal
I think (Stefan, please confirm) that the reason for this patch has to do with the way that the EULAs are "accepted" by the user.
The current process involves an acknowledgement of a single "Freescale EULA" in the setup-environment script.
If there are a dozen Freescale licenses in various packages, do each of them need to be acked by the user before using them?
If so, can the Freescale legal folks put together an over-arching license that covers all components? It seems that the EULA is usually re-used and way broader than most of the patches (including Microsoft, SanDisk, CSR and Global Locate, which likely don't have rights in most of the covered components).
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