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Re: PREFERRED_VERSION
Hi Damienm
How about using BBMULTICONFIG ?
https://www.yoctoproject.org/docs/3.1/mega-manual/mega-manual.html#executing-a-multiple-configuration-build
--
Takayasu Ito
Technical Expert, Solution
Hi Damienm
How about using BBMULTICONFIG ?
https://www.yoctoproject.org/docs/3.1/mega-manual/mega-manual.html#executing-a-multiple-configuration-build
--
Takayasu Ito
Technical Expert, Solution
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By
Takayasu Ito
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#49410
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Re: PREFERRED_VERSION
Hi Damienm
Conceptually, no. An image recipe is a recipe. Global data is global and
local data is local. A recipe (image or package) set local data only.
Correct way is different distro or machine.
Hi Damienm
Conceptually, no. An image recipe is a recipe. Global data is global and
local data is local. A recipe (image or package) set local data only.
Correct way is different distro or machine.
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By
Quentin Schulz
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#49409
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Re: PREFERRED_VERSION
No.
Ross
By
Ross Burton <ross@...>
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#49408
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PREFERRED_VERSION
Hi,
Should it be possible to set PREFERRED_VERSION in the image definition files?
I have 2 image files:
- image1.bb
- image2.bb : PREFERRED_VERSION_package_1.0.0
I have a package with 2 versions:
-
Hi,
Should it be possible to set PREFERRED_VERSION in the image definition files?
I have 2 image files:
- image1.bb
- image2.bb : PREFERRED_VERSION_package_1.0.0
I have a package with 2 versions:
-
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By
Damien LEFEVRE
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#49407
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Re: Is there a relationship between the sstate and the machine?
Thanks for your answer. Yes I think it is the same SoC supplier since
there is clang toolchain and they deliver it in a binary form and they
have supplied an class for using it. I will look into the
Thanks for your answer. Yes I think it is the same SoC supplier since
there is clang toolchain and they deliver it in a binary form and they
have supplied an class for using it. I will look into the
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By
Mans Zigher <mans.zigher@...>
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#49406
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Re: project that builds target and host
Yeah i don't want to disable stripping the Target files.
Well actually, I'll take a look at patching the tree with a custom CMakeLists.txt file. It may not be that bad.
Thanks Ross
Yeah i don't want to disable stripping the Target files.
Well actually, I'll take a look at patching the tree with a custom CMakeLists.txt file. It may not be that bad.
Thanks Ross
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By
Joel Winarske
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#49405
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Re: project that builds target and host
Putting files in the target sysroot that are in fact native binaries.
Don't do that.
Can you not work with upstream to integrate the changes?
Alternatively, if the native parts are relatively simple,
Putting files in the target sysroot that are in fact native binaries.
Don't do that.
Can you not work with upstream to integrate the changes?
Alternatively, if the native parts are relatively simple,
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By
Ross Burton <ross@...>
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#49404
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Re: project that builds target and host
What are some nasty hack options?
The major surgery would be less maintainable.
What are some nasty hack options?
The major surgery would be less maintainable.
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By
Joel Winarske
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#49403
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Re: project that builds target and host
A target recipe can't drop files into the native sysroot, so it's
either nasty hacks or major surgery.
Ross
A target recipe can't drop files into the native sysroot, so it's
either nasty hacks or major surgery.
Ross
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By
Ross Burton <ross@...>
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#49402
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Re: project that builds target and host
Hi Ross,
Yes I've done what you mention before.
In this case I already have a Target and Native recipe. The Project generates a Native artifact when building the Target. Not resolvable without
Hi Ross,
Yes I've done what you mention before.
In this case I already have a Target and Native recipe. The Project generates a Native artifact when building the Target. Not resolvable without
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By
Joel Winarske
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#49401
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Re: project that builds target and host
Either use BBCLASSEXTEND or write a -native recipe, build just the
native parts in a foo-native recipe and depend on that to build foo
and other recipes.
For example, glib-2.0 DEPENDS on
Either use BBCLASSEXTEND or write a -native recipe, build just the
native parts in a foo-native recipe and depend on that to build foo
and other recipes.
For example, glib-2.0 DEPENDS on
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By
Ross Burton <ross@...>
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#49400
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Re: what is the proper treatment of the "Unlicense" license?
On Wed, May 13, 2020 at 09:53:12AM -0400, Robert P. J. Day wrote:
[...]
>
> it gets weirder ... the project i'm working with is based on morty
> so that variable *would* still be relevant, but even
On Wed, May 13, 2020 at 09:53:12AM -0400, Robert P. J. Day wrote:
[...]
>
> it gets weirder ... the project i'm working with is based on morty
> so that variable *would* still be relevant, but even
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By
Quentin Schulz
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#49399
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Re: what is the proper treatment of the "Unlicense" license?
it gets weirder ... the project i'm working with is based on morty
so that variable *would* still be relevant, but even adding
"Unlicense" to that variable didn't stop the offending recipe
from
it gets weirder ... the project i'm working with is based on morty
so that variable *would* still be relevant, but even adding
"Unlicense" to that variable didn't stop the offending recipe
from
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By
Robert P. J. Day
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#49398
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Re: what is the proper treatment of the "Unlicense" license?
That'll teach me to check in master instead of my release of Yocto :)
Quentin
That'll teach me to check in master instead of my release of Yocto :)
Quentin
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By
Quentin Schulz
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#49397
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Re: what is the proper treatment of the "Unlicense" license?
that variable is gone:
commit 64daaf29e2c12c8b587bafdebf9409433187ddf7
Author: Peter Kjellerstedt <peter.kjellerstedt@...>
Date: Wed Dec 11 17:48:14 2019 +0100
licenses.conf:
that variable is gone:
commit 64daaf29e2c12c8b587bafdebf9409433187ddf7
Author: Peter Kjellerstedt <peter.kjellerstedt@...>
Date: Wed Dec 11 17:48:14 2019 +0100
licenses.conf:
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By
Robert P. J. Day
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#49396
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Re: what is the proper treatment of the "Unlicense" license?
Hi Robert,
I'm not sure, but there might be a need to add it to SRC_DISTRIBUTE_LICENSES
in openembedded-core/meta/conf/licenses.conf.
Quentin
Hi Robert,
I'm not sure, but there might be a need to add it to SRC_DISTRIBUTE_LICENSES
in openembedded-core/meta/conf/licenses.conf.
Quentin
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By
Quentin Schulz
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#49395
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Re: what is the proper treatment of the "Unlicense" license?
as long as this requires only adding an Unlicense file to that
directory, i can do that shortly.
rday
as long as this requires only adding an Unlicense file to that
directory, i can do that shortly.
rday
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By
Robert P. J. Day
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#49394
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Re: what is the proper treatment of the "Unlicense" license?
On Wed, 13 May 2020, Quentin Schulz wrote:
... snip ...
> If it's really widely used, maybe something to add to
> openembedded-core/files/common-licenses/ ? So that you don't need
> any of the
On Wed, 13 May 2020, Quentin Schulz wrote:
... snip ...
> If it's really widely used, maybe something to add to
> openembedded-core/files/common-licenses/ ? So that you don't need
> any of the
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By
Robert P. J. Day
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#49393
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Re: what is the proper treatment of the "Unlicense" license?
...
+1 for adding Unlicense to openembedded-core's common-licenses
regards;rl
...
+1 for adding Unlicense to openembedded-core's common-licenses
regards;rl
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By
Richard Leitner
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#49392
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Re: what is the proper treatment of the "Unlicense" license?
Hi Robert,
You can add a license to your layer by doing the following in
conf/layer.conf:
LICENSE_PATH += "${LAYERDIR}/licenses"
and in there you put the Unlicense file named exactly the same with
Hi Robert,
You can add a license to your layer by doing the following in
conf/layer.conf:
LICENSE_PATH += "${LAYERDIR}/licenses"
and in there you put the Unlicense file named exactly the same with
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By
Quentin Schulz
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#49391
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